http://bugs.winehq.org/show_bug.cgi?id=7710
------- Additional Comments From pp@siedziba.pl 2007-14-03 11:21 ------- LiveForSpeed game (http://www.liveforspeed.net/) may be affected. LFS server running on Wine is a popular combination, unfortunately it isn't very stable. I traced some glitches and player disconnections to NTP time updating, and further tests shown that forward time changes causes all player cars to suddenly jump forward, while backward changes causes disconnections. On Windows, however, system time changes do not affect LFS server in any way. This led me to dig into MSDN, and QueryPerformanceCounter was the first function I've found that may be the cause of problems. GetTickCount and timeGetTime seem like good candidates too.