http://bugs.winehq.org/show_bug.cgi?id=7991
Andreas Zuber a.zuber@gmx.ch changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |a.zuber@gmx.ch
--- Comment #13 from Andreas Zuber a.zuber@gmx.ch 2009-01-06 17:23:15 --- looks like I have this Bug with my GeForce 7600 GT in the game Mass Effect:
--------------snip----------------------- fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 445 fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 266 fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 291 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 445 fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 3483 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3454 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 445 fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 265 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 445 fixme:d3d:state_cullmode >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDisable GL_CULL_FACE @ state.c / 145 -------------snip----------------------------
Player and other chars are complete invisible. There are also many glitches in the main menu.
Tested this with wine-1.1.12.. the bug is still there