https://bugs.winehq.org/show_bug.cgi?id=55773
Zeb Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12@gmail.com
--- Comment #2 from Zeb Figura z.figura12@gmail.com --- (In reply to Rémi Bernon from comment #1)
Anyway, I think we should simply not hide a pointer there. Doing that fixes the crash, even if the heap block header gets corrupted (which is either detected or ignored).
Well, we... kind of need to put that pointer somewhere.
Of course, there are other ways to solve that particular problem, but if we're going to tweak things around just to make the game work, I'd rather just explicitly add padding.