http://bugs.winehq.org/show_bug.cgi?id=11674
--- Comment #264 from Stefan Dösinger stefan@codeweavers.com 2012-12-20 14:42:58 CST --- (In reply to comment #263)
On my system performance is terrible with this patch and threaded optimizations
Actually, I forgot WINEDEBUG=-all. The patch does some good now. The games I tested are faster with threaded optimizations. It's not the holy grail, but a 20% to 30% performance gain.
Note that the patch won't go into Wine as-is. It has the potential to make things much worse without threaded optimizations or other drivers. I really hope that NVidia finds a way to improve glMapBuffer(INVALIDATE_BUFFER / UNSYNCHRONIZED) behavior with threaded optimizations.