http://bugs.winehq.org/show_bug.cgi?id=11354
Summary: Complex Shader Distance Error - EverQuest2. 0.9.54 and < Product: Wine Version: 0.9.54. Platform: All OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P3 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: zirous@gmail.com
Textures on EverQuest2 are normal when shader distance are not turned on. With shader distance turned on their is a few issues.
First Issue is a clipping issue I believe. When shader distance are turned on and when you move your character you can see a translucent reflection of you. The reflection will be the spot you were at previously. Now when you enable bloom this graphic error does not happen anymore. Their is a error with this work around. With some zones with bloom enabled the whole screen will turn white.
This is with no bloom. http://i29.photobucket.com/albums/c293/suprscotte/NoBloom.png
This is with bloom. http://i29.photobucket.com/albums/c293/suprscotte/Bloom.png
Second Issue is some textures with shader distance enabled reflect the surroundings. It does not have the shadowing effect like above where you have to move to see the error with the complex shader distance. If complex shader distance turned of this texture glitch does not happen anymore. Also, I found out a way to fix this graphic glitch. If you minimize the window and then resize the window this graphic issue will not happen until the game is rebooted.
No Shader Distance. http://i29.photobucket.com/albums/c293/suprscotte/NoShad.png
With Shader Distance. http://i29.photobucket.com/albums/c293/suprscotte/ShadError.png
With the fix and Shader Distance Enabled to Max. Stays Fixed until restart. http://i29.photobucket.com/albums/c293/suprscotte/TheFIx.png
Would love to see these fixed because these are the only errors with Everquest2.