http://bugs.winehq.org/show_bug.cgi?id=10866
Michael baby.lueshi@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |baby.lueshi@gmail.com
--- Comment #1 from Michael baby.lueshi@gmail.com 2007-12-25 13:05:30 --- After some testing, it seems all the text messages that lag the game are drawn through GDI. I guessed was the problem, since I had DirectDrawRendering set to opengl. However, setting it back to GDI didn't seem to solve the problem. I'm now guessing this bug is just a problem of rendering standard GDI controls over DirectDraw. Would making the DrawText* methods detect whether to use standard GDI methods or DirectDraw methods to draw the text cause too much incompatibilities, and is it even possible?
Also thought I should add this: I remember encountering this bug as far back as 0.9.34, so it's not any regression that I know of.