https://bugs.winehq.org/show_bug.cgi?id=53693
Bug ID: 53693 Summary: La-Mulana immediately goes into excessive CPU usage freeze and makes wm do the same upon killing Product: Wine Version: 7.17 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: winex11.drv Assignee: wine-bugs@winehq.org Reporter: galtgendo@o2.pl Distribution: ---
A word of warning: this will be a bit ranty.
At some point La-Mulana did work in wine - with some caveats. Namely, some portions of one of boss fights *felt* like certain elements moved at incorrect relative rate to the other making it significantly harder. I call that a "physics" bug - I know at least one other game that was *definitely* affected by such problem (youtube Let's play videos have clearly shown it).
I don't recall when that was, might have been a few years already.
Now, however, upon starting it CPU usage spikes to the point when everything becomes unresponsive. What's even more annoying, if I login at a different console (as there's no hope for the current xsession) and kill the game, the window manager (openbox) goes into same spike and also needs killing to restore things to a working state. What may or may not matter: if both are killed, the terminal window the game was started in also closes.
Also, this might or might not be somehow hardware related. As I've said, I don't recall when it worked, but I might have been still on integrated Intel, now I'm on integrated AMD. This might be unrelated, but on the other hand I recall that quite a few WolfRPG games that worked decently at some point with hardware rendering now go into slideshow mode unless set to software. Then again, hardware rendering in WolfRPG has often been a bit flaky, sometimes going straight into crashes (some of them even reproducible on Windows) so that's a poor indicator of anything.