https://bugs.winehq.org/show_bug.cgi?id=10206
David Gámiz Jiménez david.gamiz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |david.gamiz@gmail.com
--- Comment #48 from David Gámiz Jiménez david.gamiz@gmail.com --- Hello comunnity!
I have affected by this bug.
Actually with my setup I have a problem with water. According to the inclination I have a problem viewing. Blue looks more opaque, and flickers. Could you know that you can be going on?
Other very long issue, the cascade shadows, in this case I have news:
Thanks to Roman Hargrave in your commentary find easy trick to show shadows maps perfectly.
"Read about this cvar in the cryengine docs.
0=use R16G16 texture format for depth map, 1=try to use R16 format if supported as render target 2=use R32F texture format for depth map 3=use ATI's DF24 texture format for depth map 4=use NVIDIA's D24S8 texture format for depth map 5=use NVIDIA's D16 texture format for depth map
Usage: r_ShadowTexFormat [0-5] I was toying with some cvars in crysis and managed to enable shadows by setting `r_ShadowTexFormat` to a value less than four."
I edit the config files whit this values, and yeah! Shadows! ;)
Path: ../drive_c/Program Files/Steam/steamapps/common/Crysis/Game/Config/CVarGroups/sys_spec_Shadows.cfg
Add this: r_ShadowTexFormat = 1
Path: ../drive_c/Program Files/Steam/steamapps/common/Crysis/Game/Config/singleplayer.cfg
r_ShadowTexFormat = "1"
By the way, I have also opened another similar but to another game, Bionic Commando. Could it be the same problem whit the format texture pixel used? The open bug: bugs.winehq.org/show_bug.cgi?id=37525
Thanks for this great work. Wine day by day and this last of couple of year improve incredibly!! :D
My Hardware: AMD Phenom(tm) II X6 1055T Processor × 6 8GB RAM Nvidia GeForce GTX 560 ti VRAM DDR5 1024 MB Driver Nvidia: 367.35 official graphics ppa