http://bugs.winehq.org/show_bug.cgi?id=11681
--- Comment #14 from Roderick Colenbrander thunderbird2k@gmail.com 2010-04-06 03:04:25 --- We do have a YUV shader in our Direct3D code. The DirectShow code doesn't take advantage of it yet. You can also wonder if we should let DirectShow use that code. Last year someone worked on GStreamer support for DirectShow and someone might continue that this year. Thinking about video APIs like VDPAU and others it might make more sense for us to somehow forward some of the rendering to another API as well. Though making sure the output is rendered to the right location is tricky but perhaps the GStreamer output can be treated as a texture of which we pass the location over or so and let WineD3D or OpenGL finish the rendering work.