https://bugs.winehq.org/show_bug.cgi?id=55031
Bug ID: 55031 Summary: experimental wow64 mode: crashes in some 3d graphics code Product: Wine Version: 8.10 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: idarktemplar@mail.ru Distribution: ---
Created attachment 74591 --> https://bugs.winehq.org/attachment.cgi?id=74591 wine.crash.log
When I'm trying to run Spellforce 2 with experimental wow64 wine mode, it crashes. When I'm running it using normal multilib setup, everything runs fine, at least until main menu, didn't check again further.
Same happens when I'm trying to run Torchlight 2 from Steam. Demo available on:
https://store.steampowered.com/app/200710/Torchlight_II/
Crashing wine build options: ./configure --with-mingw --enable-archs='i386,x86_64' --prefix=/tmp/wineinstall
Suspicious log lines just before crash:
0114:fixme:opengl:wow64_map_buffer GL_MAP_PERSISTENT_BIT not supported! wine: Unhandled page fault on write access to 5BFFF000 at address 6AB23144 (thread 0114), starting debugger...
OS: Gentoo Linux amd64 (64bit) Graphics: X11
Videocard information: OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: Quadro K1000M/PCIe/SSE2 OpenGL core profile version string: 4.6.0 NVIDIA 470.182.03 OpenGL core profile shading language version string: 4.60 NVIDIA OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile