http://bugs.winehq.org/show_bug.cgi?id=9471
Summary: OpenZelda Quest Designer Rendering issues. Product: Wine Version: 0.9.44. Platform: PC URL: http://openzelda.thegaminguniverse.com/ OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: kphillisjr@gmail.com
Created an attachment (id=7813) --> (http://bugs.winehq.org/attachment.cgi?id=7813) Screenshot of the example rendering bug.
This is a fairly major rendering error that makes some of the main features of OpenZelda unusable, when it comes to having the quest designer used.
Errors and fixme's left on this application:
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found fixme:win:EnumDisplayDevicesW ((null),0,0x34f58c,0x00000000), stub! fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x133560) : stub, simulating 64MB for now, returning 64MB left fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x132780)->(0x1002a,00000008) fixme:d3d:IWineD3DClipperImpl_SetClipList (0x174530,0x34f9e8,0),stub! fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001 fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001 fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001 fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001 fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x132780)->((nil),00000008)
note: here is an example of how the Quest Designer is supposed to Render.
http://openzelda.thegaminguniverse.com/images/screenshot3.PNG