http://bugs.winehq.org/show_bug.cgi?id=33436
--- Comment #9 from Adam Bolte abolte@systemsaviour.com --- I just finished Tomb Raider (with related 100% completion achievements) on 1.7.11 (with patches for bug #33125 and bug #35408), and I can confirm this bug also.
NVIDIA GTX 660M, StrictDrawOrdering disabled, playing in fullscreen at native monitor res (1920x1080). Xfce 4.8 desktop (Debian wheezy) in case it's related.
What seems to happen after a cutscene, or after closing a menu (such as the campfire menu or the map) is that the mouse cannot rotate completely any more. It's as if it's stuck in an invisible window, and it's hitting the edges of said window when you move the mouse too much in any direction. I think that's a more accurate description.
However I never tried Alt+Return to fix it, as I could always get the mouse behaviour to return to normal simply by clicking a mouse button. Since left-clicking doesn't do anything in game without zooming first, I always just remembered to click whenever I anticipated the issue would appear.
I want to point out that this behaviour is not unique to Tomb Raider. I don't recall all the games I've noticed it in, but I know Outlast was one of them. In a review of Outlast on Wine back on Dec 1st 2013 I wrote:
"I did experience a Wine issue whereby the mouse would occasionally (usually after a cut-scene or climbing a ledge) appear to hit a virtual wall and would not turn the character past a certain point. This is solved by left-clicking, and is not an issue unique to Outlast. A minor annoyance, but worth noting."
http://steamcommunity.com/id/boltronics/recommended/238320/
Lastly, I did also notice a mouse issue in the Tomb Raider main menu; occasionally the selected item would be the item underneath the one that the mouse was hovering over. I'm not sure if the problems are related since it only happened occasionally - whereas the one this bug report is about was consistently reproducible.