https://bugs.winehq.org/show_bug.cgi?id=44683
Bug ID: 44683 Summary: Kingdom Come: Deliverance: Torch doesn't work properly (no illumination) Product: Wine Version: 3.3 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx11 Assignee: wine-bugs@winehq.org Reporter: ben@tokidev.fr Distribution: ---
Created attachment 60692 --> https://bugs.winehq.org/attachment.cgi?id=60692 +d3d_shader log of the suspected cause
This is on nvidia proprietary driver (although it seems to be replicated by other users based on [this](https://forum.kingdomcomerpg.com/t/linux-running-kc-d-with-wine/41173) topic in the official games forum and is likely not hardware-dependent).
The bug occurs on 3.3, 3.3-staging (the new 3.x rebased fork), and 2.21-staging.
Basically, when the main character (and only him - NPCs with torches do not seem to be affected) pulls out his torch from the inventory, no illumination is produced. To be more precise, the illumination effect appears to be there but blocked by something in front of the character; moving the point of view from left to right very quickly shows the effect I'm talking about - the illumination will briefly appear on the left/right but disappears as soon as the movement stops.
I - perhaps mistakenly - assumed it may be a shader issue because the only relevant log output when it occurs is a series of shader fixmes; the lines in question only appear when the torch is enabled. I've attached a log of the relevant section of the output with +d3d_shader to this bug report.