https://bugs.winehq.org/show_bug.cgi?id=44514
--- Comment #58 from Zeb Figura z.figura12@gmail.com --- (In reply to Svyatpro from comment #57)
Yes I cross-compiled complete WineD3D (wined3d.dll d3d11.dll dxgi.dll etc) binaries for Windows x86 and test them mostly on Windows XP SP3 x86 with NVIDIA GPU with full OpenGL 4.5 support.
For example, Far Cry 3 DX11 log:
...
0a74:err:d3d:wined3d_debug_callback 062AB3C0: "Unknown internal debug message. The NVIDIA OpenGL driver has encountered\nan out of memory error. This application might\nbehave inconsistently and fail. ". 0a74:err:d3d:wined3d_debug_callback 062AB3C0: "GL_OUT_OF_MEMORY error generated. Out of memory.".
Hrm, that's interesting. That's *not* bug 56445. It suggests that we may simply be making too many sampler handles simultaneously resident, which means we're probably going to need to track them and make them non-resident at some point.