http://bugs.winehq.org/show_bug.cgi?id=21962
--- Comment #20 from Stefan Dösinger stefandoesinger@gmx.at 2010-03-15 16:28:07 --- I did another test: I cannot crash the game even if I deliberately provide it with unaligned pointers. (Align them to 16 byte first, then offset the pointer by 1). So I can't reproduce the original bug at all. If I disable my GL address alignment code the game runs just fine too.
However, with the screwed up alignment neither hand nor weapon render.
My game version is 1.7.563. This are my graphics settings:
Video Mode: 640x480, windowed(in config file) Sync frame: No Dual Video cards: no Shadows yes Spec map: yes Depth of field: yes Glow: Yes Dynamic lights: normal Soften Smoke edges: yes Ragdoll: yes Bullet impacts: yes Model and water detail normal
Is any special map needed to provoke the crashes? or any special in-game action?