https://bugs.winehq.org/show_bug.cgi?id=47217
--- Comment #1 from Henri Verbeet hverbeet@gmail.com --- It's probably not crashing in DrawImage() itself, since that just prints a FIXME. DrawImage() does get called with a NULL ID2D1Image pointer though, which was likely returned by the preceding d2d_effect_GetOutput() call. My guess would be that the application is crashing while trying to call some method from that NULL image.
If that's the issue, it shouldn't be terribly hard to implement. I'm unlikely to have the time for that myself in the near term though, so anyone who would like to pick this up would be welcome to.