https://bugs.winehq.org/show_bug.cgi?id=30570
super_man@post.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |00cpxxx@gmail.com, | |super_man@post.com
--- Comment #3 from super_man@post.com --- (In reply to Tomasz Sobczyk from comment #2)
With wine-1.7.47 compiled on my Gentoo Linux installation, the program now correctly (I guess?) displays an error message that it failed to configure a Shader and terminates.
I suppose the following is the cause of failure:
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. fixme:d3d9:Direct3DShaderValidatorCreate9 stub
In earlier versions, the program continued operating and that was probably the source of all those error messages. The 3D screen was lacking objects here and there IIRC.
The game still doesn't work, but I think this bug is fixed now.
You should mark it as fixed then and open different bugs about other issues you have.