http://bugs.winehq.org/show_bug.cgi?id=14451
Jeff Gringo dunerkahl@yahoo.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dunerkahl@yahoo.de
--- Comment #10 from Jeff Gringo dunerkahl@yahoo.de 2008-09-07 13:11:18 --- I also have these Issues in "Dark Messiah - Might and Magic", a game based on the Half-Life 2 Engine. I also have 64bit wine. In terminal, there appears an infinite loop of that:
fixme:d3d_texture:IWineD3DTextureImpl_PreLoad Texture (0x2ddb0078) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it's sampler fixme:d3d_texture:IWineD3DTextureImpl_PreLoad Texture (0x2ddb0078) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it's sampler fixme:d3d:IWineD3DCubeTextureImpl_PreLoad Cubetexture (0x173c9f20) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it's sampler fixme:d3d:IWineD3DCubeTextureImpl_PreLoad Cubetexture (0x173c9f20) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it's sampler fixme:d3d_surface:surface_load_ds_location (0xeb313a0) Not supported with fixed up depth stencil
Turning down the quality of Shadows speeds up the game, but in larger environments i've still very low FPS.