https://bugs.winehq.org/show_bug.cgi?id=42067
Bug ID: 42067 Summary: Disney Universe doesn't scale gamescreen properly Product: Wine Version: 1.7.25 Hardware: x86 URL: http://store.steampowered.com/app/316260/ OS: Linux Status: NEW Keywords: regression Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com CC: hverbeet@gmail.com Regression SHA1: b005ad6f905dc0051b17ea45b3690e0662e48481 Distribution: ---
Created attachment 56559 --> https://bugs.winehq.org/attachment.cgi?id=56559 terminal output
The game screen isn't stretched properly in Disney Universe (Steam). Whatever screen resolution is selected in the video option menu, the actual game screen doesn't fit the screen, it is always smaller than the selected resolution. This occurs both in fullscreen and virtual desktop mode.
Regression from 1.7.25:
commit b005ad6f905dc0051b17ea45b3690e0662e48481 Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Aug 21 09:55:55 2014 +0200
wined3d: Use rendertarget views for color output instead of surfaces.
The game screen is scaled properly with the previous commit.
The upcoming screenshots were taken in virtual desktop mode @1440x900 (my native screen resolution).
wine-2.0-rc3 Fedora 25 XFCE 4.12 (compositor disabled) XOrg 1.19.0 OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 730/PCIe/SSE2 OpenGL core profile version string: 4.5.0 NVIDIA 375.26