http://bugs.winehq.org/show_bug.cgi?id=9736
--- Comment #13 from Eike Hein hein@kde.org 2007-10-27 10:54:42 --- I've been asked by Stevan on IRC to do a test run with Vertex and Pixel Shaders disabled in winecfg, and so I did. While disabling the two does have obvious consequences for the game's visual appearance (the landscape's topography is no longer softly shaded, and the animated waves hitting the shores are static and/or broken), the objects on the landscape are dark regardless. More specifically, the objects on the landscape and the map sphere itself still behave as described in comment #12.