https://bugs.winehq.org/show_bug.cgi?id=38668
Lam winehq@lam.pl changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winehq@lam.pl
--- Comment #19 from Lam winehq@lam.pl --- It seems to crash when there's too many sound samples being mixed at once.
A frustrating work-around is:
1. Open the game with +com_allowConsole 1
2. While in the menu, open the console and do: cvaradd s_noSound 1
3. Now load the saved game and it will work (without sound obviously).
4. In most levels you can restore some of the sound by using the console to enter: cvaradd s_noSound -1 s_restart
That will reload some sounds but the others won't be loaded - this way it's possible to play through most levels while hearing your own shots at least (until you enter a crowded area or that portion with waterfalls or whatever - observe how many water sound samples per second that thing mixes!)
This has a silly effect of disabling the subtitles as well, so the scripted intermissions and other character interactions (and even nazis shouting) have neither sound or subtitles for character speech. Stupid...