http://bugs.winehq.org/show_bug.cgi?id=12055
--- Comment #14 from Alexander Dorofeyev alexd4@inbox.lv 2008-04-25 01:33:42 --- Whops, it appears it was my patch that broke it between .55 and .56.
commit ed44f9d13003307d385d88f120bc7fe5d729332a Author: Alexander Dorofeyev alexd4@inbox.lv Date: Sun Feb 17 17:36:46 2008 -0800
ddraw: Fix palette handling in IDirect3DTexture_Load.
This fixes a potential refcounting problem and makes the function fail with NULL destination texture's palette and non-NULL source palette like it does on native.
It looks like another of those P8 texture format games. I'll try to fix this.