http://bugs.winehq.org/show_bug.cgi?id=17637
--- Comment #4 from Rico kgbricola@web.de 2009-03-12 06:44:31 --- The problem looks like this: fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #205: "0(32) : error C1068: array index out of bounds\n0(33) : error C1068: array index out of bounds\n0(47) : error C1068: array index out of bounds\n0(52) : error C1068: array index out of bounds\n0(62) : error C1068: array index out of bounds\n0(69) : error C1068: array index out of bounds\n0(87) : error"...
and the related shader: ... trace:d3d_shader:shader_vaddline GL HW (2, 13) : uniform vec4 VC[235]; ... trace:d3d_shader:shader_vaddline GL HW (32, 578) : R0.w = (R0.w * VC[236].x); trace:d3d_shader:shader_vaddline GL HW (33, 605) : R0.xyz = (attrib7.xyz * VC[235].xxx); ...