https://bugs.winehq.org/show_bug.cgi?id=55131
--- Comment #8 from dofficialgman@gmail.com --- (In reply to Rafał Mużyło from comment #6)
Sorry, but...recheck with 8.14. There had been another commit (opengl32: Preserve the remainder of the version string) that may affect those 'wined3d_guess_gl_vendor' lines, that didn't go in before.
vendor issue is fixed in 8.14
Also, given that d3dcompiler spam, check with 'loaddll' channel which version d3dcompiler is being used and if using native helps.
title screen is now a white screen on 8.14 (instead of vertex explosions seen before), log output is still similar.
We could already tell which dll was loaded from the before logs (dx11) and the output from loaddll confirms it
0024:trace:loaddll:build_module Loaded L"C:\windows\system32\opengl32.dll" at 7A800000: builtin 0024:trace:loaddll:build_module Loaded L"C:\windows\system32\wined3d.dll" at 04850000: builtin 0024:trace:loaddll:build_module Loaded L"C:\windows\system32\dxgi.dll" at 04730000: builtin 0024:trace:loaddll:build_module Loaded L"C:\windows\system32\d3d11.dll" at 044E0000: builtin
I don't understand what you mean but "if using native helps".