https://bugs.winehq.org/show_bug.cgi?id=53697
--- Comment #39 from jhu543369@gmail.com --- I reported the issue with the ocsp***,bmime file absent to Blizzard last night, and 12 hours later it seems fixed. Also seems that the 8012 is sort of working... This is where it gets really interesting. If there is an update showing as available, the agent will start the download. For World of Warcraft, there was an update of 2.2GB available. This was successfully downloaded and installed but after completing, it would then start another update with initializing for a few moments, move onto reclaiming space on the launcher, the agent would crash and then we would be in a loop of waiting for update, initializing - reclaiming. Other times when there really was an update to process and download, it would complete successfully, then go into the loop described above. In all cases, we are back to the same thing in the error, a call to something "" that is not present resulting in the agent crashing and looping. If a game had an update button from having it added to the launcher rather than downloaded, pressing the update button would progress things (real update or not) to a point where the launcher would say it was playable. Pausing all downloads would stop the agent crash loop.