https://bugs.winehq.org/show_bug.cgi?id=41213
Bug ID: 41213 Summary: Missing textures Product: Wine Version: 1.9.17 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: montanawoody@gmail.com Distribution: ---
Created attachment 55467 --> https://bugs.winehq.org/attachment.cgi?id=55467 Compressed terminal output
The D3D 11 renderer for Elder Scrolls Online is almost working with the latest Wine version. The only issue I'm see now are missing textures, and these related error/fixme messages:
err:d3d:wined3d_debug_callback 0x15c2400: "GL_INVALID_OPERATION in glUseProgram(program 15 not linked)". fixme:d3d:context_bind_shader_resources Shader 0x7ff6c9ae0b70 needs 21 samplers, but only 16 are supported.
I've attached the terminal output as a compressed file since it was 35MB uncompressed.
I have a patch that I will attach as well that fixes the problem -- but is probably a hack. Hopefully someone more knowledgeable will know of a proper solution.