https://bugs.winehq.org/show_bug.cgi?id=41930
--- Comment #50 from Scott shagooserver@gmail.com --- (In reply to Bryan Varner from comment #46)
For anyone who wants to play along, I'm working on a patch to mesa here:
https://gitlab.freedesktop.org/bvarner/mesa/-/tree/feature/osmesa-preserve- buffer
With the changes from that branch, the game no longer crashes.
The GL rendered elements seem like they may be in inverse byte order from what is expected.
There are some other visual elements that get messed up from time to time (city name blocks) as well.
Tried compiling your fix but no luck, has trouble finding clang. Any chance you might do a merge request so we can avoid work-arounds?