https://bugs.winehq.org/show_bug.cgi?id=53372
--- Comment #10 from Patrick Hibbs hibbsncc1701@gmail.com --- Reverting 18ae96e5fb does seem to have fixed the deadlocking. I've yet to encounter it after reverting the patch, and I've started the game around ten times. (As with the previous tests.)
I'll go ahead and split out that issue to a separate bug.
As for the OOM errors, I'm still getting those on current git with 18ae96e5fb reverted. Including the non-fatal OOM error. Should I split those issues into a separate bug given that the CriticalSection error has been fixed upstream?