http://bugs.winehq.org/show_bug.cgi?id=14038
--- Comment #31 from Tobias Jakobi liquid.acid@gmx.net 2008-07-19 12:43:39 --- First of all, the fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 917 messages are still there. Every time a frame is rendered in bt mode.
With PPE set to medium the problem remains.
Removing the hack: PPE=medium: Doesn't make any difference, performance is equally worse than with high PP effects.
So the hack only makes the bug worse, any other ideas?