http://bugs.winehq.org/show_bug.cgi?id=17058
--- Comment #4 from Reece Dunn msclrhd@gmail.com 2009-01-26 17:12:20 --- The output on the console is:
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0080: stub! fixme:keyboard:X11DRV_LoadKeyboardLayout L"08090809", 0001: stub! fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x14a378,0x14a2e8): stub fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x33f168,0x00000000), stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
$ xrandr 1440x900 50.0* 1360x768 51.0 52.0 1152x864 53.0 1024x768 54.0 960x600 55.0 960x540 56.0 840x525 57.0 58.0 800x600 59.0 60.0 800x512 61.0 720x450 62.0 700x525 63.0 680x384 64.0 65.0 640x512 66.0 640x480 67.0 68.0 576x432 69.0 512x384 70.0 400x300 71.0 320x240 72.0
I suspect that it is the "Add OpenGL context recreation support to SetDepthStencilSurface" message that is the issue here.