http://bugs.winehq.org/show_bug.cgi?id=24478
--- Comment #61 from Erich Hoover ehoover@mines.edu 2011-09-14 08:20:09 CDT --- (In reply to comment #60)
What I did was a checkout on the git, then a 'git revert 64b14c0ecdd13530a92ff636c451523a99253a0b' and then i applied your patches. Is this correct?
That should work... I'm really confused as to what could be your problem, have you tried running "which wine" to confirm that you are running the wine in "/usr/local/bin/"? As of Wine 1.3.21 you should get the music at the menu without any patches, so I'm a little puzzled by your comment #58 (unless you're using a really old version of Wine). What version of Wine are you compiling and patching?
The game is working as it should be with your patches, as long as i use native quartz. If PulseAudio were the issue I would experience the same problems with native quartz, would I not?
The way the audio is handled differs between the two, in this case that particular patch interacts poorly with PulseAudio (and only applies to built-in quartz). If you're using native quartz then none of my patches will be doing anything, they all apply to the built-in quartz.