http://bugs.winehq.org/show_bug.cgi?id=14717
--- Comment #64 from Raymond superquad.vortex2@gmail.com 2010-12-22 21:53:08 CST --- (In reply to comment #58)
(In reply to comment #55)
your change is mainly because jack server only support FLOAT when mixing
The major problem of your patch is removing those 8bits/16bits mixing for winealsa.drv and wineoss.drv and change the default sample rate to 48000 since most dsound or ds3d application use 11025Hz, 22050Hz and 44100Hz
Well, i'm starting to think you are a troll. You seem to produce more and more meaningless BS. The patch is not about jack at all, i don't think it makes much sense to use directsound with jack. Alexander only found a clever way to capture/analyse the dsound output with jack. The comment about 8/16/alsa/oss i don't understand.
foobar2000 or any media player which play a single audio stream is not suitable for testing dsound 's mixing of software secondary buffers
if you want good sound quality when listen music , it should bypass kernal audio mixer (i.e. jack server)
The test case should be those interactive games where you can hear the voice of the remote player and the sound effect of the game immediately without any noticable latency