http://bugs.winehq.org/show_bug.cgi?id=22918
--- Comment #37 from Misha Koshelev misha680@gmail.com 2010-07-24 16:51:07 --- Created an attachment (id=29818) --> (http://bugs.winehq.org/attachment.cgi?id=29818) Tangentially related - has basic tesselation implementation for OpenGL (teapot)
Fyi, since you did mention a tesselation implementation (I know you mean an actual implementation of either D3DXTesselateTriPatch/TessellateRectPatch or ID3DXPatchMesh interface or both), I did borrow some code for tessellation that I was hoping to use to tessellate the teapot (I know I know but it gives me a good way to learn some new things).
I was hoping that perhaps I might be able to either: i) Get some teapot code into Wine using a helper tessellation function as, e.g., in the attached code or ii) Alternately generate raw vertex and index data in OpenGL and then include that way
In theory, if we had a helper tesselator function, this could be quite useful for an eventual implementation of: * D3DXCreateText * D3DXTessellateTriPatch/D3DXTesselateRectPatch/ID3DXPatchMesh
What do you think?
Misha