http://bugs.winehq.org/show_bug.cgi?id=16456
--- Comment #79 from Paulie drakkk@centrum.cz 2009-06-10 08:12:53 --- problem still there in SoaSE 1.11 with wine 1.1.23 and 185.18.14, (FC11 64bit, GeForce 9600GSO). BUT I have tried five times, four times it crashed as always, i mean after firsts few GL_OUT_OF_MEMORY (like this:
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 413 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ surface.c / 338 fixme:d3d_surface:surface_prepare_system_memory >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBufferDataARB @ surface.c / 1100 fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glMapBufferARB @ surface.c / 1244
and some more errs game freezes. But once it didn't crashed at all, there were many similar fixmes and one another i've never seen before (also many times):
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUnmapBufferARB @ surface.c / 1398
As soon as GL_OUT_OF_MEMORY began, some text disappeared, but the game didn't crash during gameplay (it crashed when i clicked exit button). I'm pretty sure, i did everything as always, so i don't know why it was different. Is this some improvement or just a luck?