http://bugs.winehq.org/show_bug.cgi?id=33606
Christian Costa titan.costa@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |titan.costa@gmail.com
--- Comment #10 from Christian Costa titan.costa@gmail.com 2013-06-23 07:20:55 CDT --- I confirm dirt/mud is not rendered correctly. black squares are displayed instead. I have to use native msvcr90 & d3dx9_36 dlls. Is this line err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6172 the only thing you got from the log?
I have some: fixme:d3d_shader:shader_glsl_get_ffp_fragment_op_arg Per-stage constants not implemented. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #8: fixme:d3d_shader:print_glsl_info_log 0(12) : error C1008: undefined variable "const0" fixme:d3d_shader:shader_glsl_validate_link Program 9 link status invalid.
and a lot of: err:d3d:wined3d_debug_callback 0x1bc4c8: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.". which is the result of the first problem.
It seems the only interesting line is: fixme:d3d_shader:shader_glsl_get_ffp_fragment_op_arg Per-stage constants not