http://bugs.winehq.org/show_bug.cgi?id=9252
--- Comment #37 from Kai Krakow kai@kaishome.de 2009-08-05 05:46:50 --- (In reply to comment #34)
It seems that no one except me is experiencing immediate segfault on startup regardless of Direct3D/OpenGL settings (however, Austin English may have the same issue as suggested by comment #5, CCing him for confirmation). If I'm the only one who's affected, it's probably my configuration issue and I'll refrain from further commenting :-)
You're not the only one. I'm experiencing this, too. At a first glance I thought it was Direct3D related. But depending on kernel upgrades and/or wine upgrades it also refused to start in OpenGL mode. So this seems to be pretty random. But what I can watch is that independent of Direct3D/OpenGL it starts on about 1 of 100 tries to start it without segfault/segill.
It seems to be a timing issue and thus hard to debug.
We are probably talking about 3 different issues [...]
At least it seems a little different than the OR. It is probably hard to clearly distinguish the different bugs. But as far as I see this the OR was about startup crashes - not in-game crashes. So we should stuck to the start-up crashes here.