http://bugs.winehq.org/show_bug.cgi?id=35900
--- Comment #12 from Anastasius Focht focht@gmx.net --- Hello Berillions,
--- quote --- Which splash intro dis you see ? --- quote ---
your screenshot shows the first splash.
There is another series of splash screens and short animated sequences following to 'cover up' for the time spent to upload textures, initializing shaders and the like.
The crash in 'renderer.exe' process entry point seen in your snippet is a secondary fault, caused by main executable unable to reach a certain point due to volume texture upload problem.
Basically the 'channel' parameter denotes an inter-process communication mechanism which is used to exchange data between launcher, main and renderer process.
Regards