https://bugs.winehq.org/show_bug.cgi?id=44638
Fabian Maurer dark.shadow4@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dark.shadow4@web.de
--- Comment #1 from Fabian Maurer dark.shadow4@web.de --- Even when the CPU is not fully used, one thread might be, causing a bottleneck.
Performance is difficult to pin down, I guess. Depending on how good your computer skills are, you could try creating a D3D apitrace and an OpenGL apitrace and see how they compare. Directly rending the OpenGL version should be faster, since no translation is needed.