http://bugs.winehq.org/show_bug.cgi?id=29251
--- Comment #2 from Mark K markk@clara.co.uk 2011-12-07 06:44:21 CST --- Could you reopen this with Importance set to Enhancement then? There have been many other cases where "noisy" fixmes have been dealt with, so I think this is a valid enhancement request.
Some examples of previous similar commits; I've marked ones you committed yourself with (*): cmd: Quiet a noisy 'FOR /F' fixme. d3dx9_36: Quiet a noisy fixme. tapi32: Quiet a few noisy fixme's. xinput1_3: Quiet a noisy fixme. uxtheme: Quiet a noisy fixme. imm32: Quiet ImmGetOpenStatus fixme. (*) dwmapi: Silence a noisy fixme. mscms: Quiet a noisy fixme. ddraw: Display fixme only once in IDirectDrawImpl_WaitForVerticalBlank. ddraw: Display fixme only once in IDirect3DVertexBufferImpl_Optimize. gdi32: Quiet a noisy fixme. (*) wininet: Quiet a noisy fixme. (*) advapi32: Quiet a noisy fixme. (*)
Another noisy d3d-related fixme is this one: fixme:d3d_surface:wined3d_surface_blt Blit clipping not implemented.
To demonstrate that, I booted a Lubuntu 11.10 CD (which uses the nouveau driver on my system): - Run WinUAE 2.3.3 - Change filter type from Null filter to None. - Start emulation. - Drag the emulation window until it is partly off-screen. - Wine prints the same fixme over and over: fixme:d3d_surface:wined3d_surface_blt Blit clipping not implemented.