https://bugs.winehq.org/show_bug.cgi?id=57387
--- Comment #1 from James Bryant boxedwine@danoon.net --- I verified this is still an issue in Wine 10.0-rc5
I also debugged it a bit more. In the crash log the blt is using memory after it was free'd by
void wined3d_resource_free_sysmem(struct wined3d_resource *resource)
with the registry setting Direct3D/renderer=gdi
command I used to launch sega rally
./wine explorer /desktop=VirtualDesktop,800x600 ~/.wine/drive_c/SEGA/SRALLY/RALLY.EXE