https://bugs.winehq.org/show_bug.cgi?id=56162
Bug ID: 56162 Summary: Alekhine's Gun crashes with 'Assertion failed: node->type == HLSL_IR_CONSTANT' Product: vkd3d Version: 1.10 Hardware: x86-64 OS: Linux Status: NEW Severity: minor Priority: P2 Component: hlsl Assignee: wine-bugs@winehq.org Reporter: andrey.goosev@gmail.com Distribution: ---
04f0:trace:d3dcompiler:D3DCompile data 01513768, data_size 1656, filename (null), defines 00BD6478, include 00BBFB68, entrypoint "PS", target "ps_2_a", sflags 0, eflags 0, shader 00D3FBAC, error_messages 00D3FBB0. 04f0:trace:d3dcompiler:D3DCompile2 data 01513768, data_size 1656, filename (null), macros 00BD6478, include 00BBFB68, entry_point "PS", profile "ps_2_a", flags 0, effect_flags 0, secondary_flags 0, secondary_data 00000000, secondary_data_size 0, shader_blob 00D3FBAC, messages_blob 00D3FBB0. 04f0:err:msvcrt:_wassert (L"node->type == HLSL_IR_CONSTANT",L"../vkd3d/libs/vkd3d-shader/hlsl.h",922) 04f0:fixme:msvcrt:__clean_type_info_names_internal (1001F054) stub Assertion failed: node->type == HLSL_IR_CONSTANT, file ../vkd3d/libs/vkd3d-shader/hlsl.h, line 922
Works with native d3dcompiler_47
1.10-118-ge3fb4e7e