https://bugs.winehq.org/show_bug.cgi?id=45882
Bug ID: 45882 Summary: (Overwatch, several source games) Raw Mouse input not working Product: Wine Version: 3.16 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: florian98.rg@gmail.com Distribution: ---
Playing Overwatch I've noticed that the game still uses mouse pointer speed even though on Windows it uses Raw Mouse input exclusively.
I've tried this on any branch of Wine (staging, esync, whatsoever) and the problem still persists. This also happens in Valve games where you can enable Raw Mouse Input, e.g. Team Fortress 2 etc.
This does not happen with the native ports of said games that use SDL to get mouse input.
I already disabled any mouse acceleration in GNOME whatsoever (using the "Flat" Profile), however the problem persists.
Is it possible to rewrite Wine to get Mouse input via SDL2 instead? That would help pave way for Wayland etc.
Thanks