http://bugs.winehq.org/show_bug.cgi?id=26835
--- Comment #132 from Kenton Varda temporal@gmail.com 2011-05-16 02:29:38 CDT --- (In reply to comment #131)
(Note: I don't consider the "patch" to be a feasible workaround. Besides legality, which is enough for me, I also want achievements and multiplayer!)
I agree that we need a better solution. I don't like running untrustworthy code and I want to be able to receive updates easily. However, I'm pretty sure none of your three points are actually a concern:
1) Under the DMCA, circumventing copy protection for the purpose of interoperability is explicitly permitted (provided, of course, that you do legally own the thing, and the only reason you need the circumvention is interoperability).
2) Achievements work fine. All of the achievements I received in those first few chapters are in fact showing up in my steam account.
3) I just tested multiplayer. When connecting via the menus, the server mysteriously hung half way through loading the first map. However, I was able to connect directly from the command line as demonstrated by this script I found: http://pastebin.com/SPsQAiVp I only played for a minute, though, and the two machines were on the same LAN, both running under WINE (with the same "patch"). I suspect the hang I experienced is not related to copy protection; I experienced a similar hang in single-player when I had the video settings too high.