https://bugs.winehq.org/show_bug.cgi?id=46579
Paul Gofman gofmanp@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gofmanp@gmail.com
--- Comment #4 from Paul Gofman gofmanp@gmail.com --- (In reply to Matteo Bruni from comment #2)
Before creating those SYSTEMMEM textures, the game calls CheckDeviceFormat() with a D3DFMT_A8R8G8B8 adapter format, which is never supported on Windows but currently allowed by Wine. If I patch Wine to return the expected failure result, the game starts to take the same code path as on Windows and the intro shows correctly.
Do you mean D3DFMT_A8B8G8R8 (0x20, dec 32) by any chance?
If yes, then it does it again. It was here the same principle way: https://bugs.winehq.org/show_bug.cgi?id=32092#c68. That time it was fixed in the game.