http://bugs.winehq.org/show_bug.cgi?id=23240
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #6 from Austin English austinenglish@gmail.com 2011-06-08 13:01:29 CDT --- The D3DXLoadMeshFromXA crash is fixed by: http://source.winehq.org/git/wine.git/commitdiff/c6f5f10434c3f6b9844f83e9259...
now it does: fixme:d3dx:ID3DXMeshImpl_OptimizeInplace D3DXMESHOPT_VERTEXCACHE not implemented. fixme:d3dx:D3DXGetImageInfoFromFileInMemory (0x7f0000, 196664, 0x33f9dc): partially implemented fixme:d3dx:D3DXCreateEffectEx (0x12a828, 0x3e0000, 1801, (nil), (nil), (nil), 0, (nil), 0x4a2a04, (nil)): semi-stub fixme:d3dx:d3dx9_base_effect_init HLSL ascii effects not supported, yet fixme:d3dx:ID3DXEffectImpl_SetTechnique (0x173268)->(0x490ddc): stub fixme:d3dx:ID3DXBaseEffectImpl_SetMatrix iface 0x173288, parameter 0x490dcc, matrix 0x33fb34 stub fixme:d3dx:ID3DXBaseEffectImpl_SetTexture iface 0x173288, parameter 0x490db4, texture 0x128948 stub
and an infinite flood of: fixme:d3dx:ID3DXEffectImpl_BeginPass (0x173268)->(47372): stub fixme:d3dx:ID3DXEffectImpl_EndPass (0x173268)->(): stub
but never crashes.