https://bugs.winehq.org/show_bug.cgi?id=13046
noabody@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |noabody@yahoo.com
--- Comment #51 from noabody@yahoo.com --- Still present on Wine-stable 3.0 but... the sound problem reportedly affects this software in modern versions of Microsoft Windows and therefore it is not a problem in Wine per-se.
If we were using a game emulator for comparison, perfect emulation should replicate and bugs that were present on actual hardware. Numerous threads exist which discuss various approaches to resolution. I found these three, in particular, quite useful.
https://www.gog.com/forum/beyond_good_and_evil/cutscene_audiovideo_sync_fix https://www.gog.com/forum/beyond_good_and_evil/linux_playability https://forums.ubi.com/showthread.php/574490-Audio-Video-Sync-issues-*FIX*-F...
Using the dsound.dll method I noticed my CPU ramped up to full speed so I suspect it has the same effect as the FullProcessing.exe. Just need to drop dsound.dll in the root of the game folder and create a dll over-ride for BGE.exe that specifies native over built-in.
Your mileage may vary.