http://bugs.winehq.org/show_bug.cgi?id=15232
Summary: Button in simple OpenGL application gets overdrawn Product: Wine Version: 1.1.4 Platform: Other URL: http://bugs.winehq.org/attachment.cgi?id=5777 OS/Version: other Status: UNCONFIRMED Severity: trivial Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: florianskarten@web.de
The button of http://bugs.winehq.org/attachment.cgi?id=5777 gets overdrawn. A year ago Chris Robinson explained why this Application does not work with wine and how to change the application and the wine configuration to get it working: quote from http://www.winehq.org/pipermail/wine-devel/2007-October/059550.html: ---- First, since the GL window is the top-level window, it draws to it directly so it doesn't get clipped. Second, CreateWindow for the GL window is missing the WS_CLIPCHILDREN flag. If I force offscreen rendering and add the flag, the demo works. ----
I am not sure how to force offscreen rendering. I tried to set "Software/Wine/Direct3D/OffscreenRenderingMode" to "fbo" and added the flag to the window but it did not work.