http://bugs.winehq.org/show_bug.cgi?id=16098
--- Comment #3 from H. Verbeet hverbeet@gmail.com 2008-11-18 04:42:50 --- You can't really use more than 4 vertex and 16 fragment samplers in d3d9 anyway. We can potentially fix this if we use also GLSL for fixed function fragment processing, but it's really not much of an issue.