https://bugs.winehq.org/show_bug.cgi?id=43273
--- Comment #27 from Shmerl shtetldik@gmail.com --- (In reply to Józef Kucia from comment #20)
An apitrace which can be used to reproduce the freeze would be useful (if possible). In order to get a usable trace you may need to disable GLX_OML_sync_control in winex11.drv because apitrace doesn't support this extension.
See the trace here: https://ufile.io/i6czx
It's using Wine 2.14 with these patches: dark ground patch and:
ntdll-Grow_Virtual_Heap wined3d-buffer_create wined3d-sample_c_lz wined3d-Copy_Resource_Typeless xaudio2-get_al_format
And commented out portion that checks for GLX_OML_sync_control.
However, while it freezes the system when the game is run on its own in the above configuration, when it's being traced, the freeze doesn't happen.
Anyway, this will probably be of interest to Mesa / amdgpu developers, since as I said above, the freeze is gone when you skip this patchset: wined3d-Copy_Resource_Typeless