https://bugs.winehq.org/show_bug.cgi?id=48769
Zebediah Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Attack on Titan 2 can't |Attack on Titan 2 needs |play WMV3 video |support for debugging WMV3 | |video in push mode
--- Comment #5 from Zebediah Figura z.figura12@gmail.com --- (In reply to qsniyg from comment #4)
I initially tried doing a prototype by rather painfully attempting to integrate ffmpeg's VC1 decoder code directly into wine, for an implementation of wmv9vcm. Though being several thousand lines of code, it might not be as desirable as using gstreamer like you've mentioned (I'm not familiar with it which is why I opted for ffmpeg instead).
I don't think we want to use code directly, for patent reasons.
Using ffmpeg directly has also been rejected in the past due to the instability of the library's API.
The issue I ran into however was communicating the information found in the header to the decompressor. Clearly it's possible as windows found a way to do it, but I haven't yet found a method. I'll look into the DMO method you suggested, thanks again!
Which information do you mean?